
All Reviews: Mixed (187) Release Date: Sep 30, 2021. Experience an epic story with rewarding, turn-based combat and expansive customization rendered in glorious 4K hand-drawn visuals. A tale of fate and sacrifice Fight for the future while you reckon with the past sacrifice everything, relinquish nothing. Explore a vast world on the brink of chaos in a mature, emotional JRPG. This allows you to really mould and specialise all eight of your party members to suit your playstyle and gives versatility to combat. Work together to restore Harmony waging strategic turn-based battles using the innovative focus point system. Some early choices might add either HP or MP, while others might give you a choice of boosting one of four stat points or unlock different elemental attacks. The ascension tree allows you to specialise each individual character how you’d like them using stat orbs and skill points. Each character has a primary job/class and can learn three other jobs eventually. Through combat and completing quests, you’ll earn currency, experience points and skill points as well as levelling up your party. It was very helpful when I got stuck to work out where I hadn’t been to progress through to the end of the dungeon. There’s a percentage completion at the bottom of the screen which helps you know how much further you need to explore. As you progress through the dungeon, you’ll see any doors you have missed as they’re not connected to other layers, allowing you to go back and explore that new area. Going through a door to the next room adds a layer to the map and a trail showing how the doors connect to previous layers. Each room is added to the map as you discover it, showing the door or entry you came in and records and doors that you discover. Early on I tried to just keep pushing on and work my way through the regular fights, but when it came to more difficult enemies or boss battles, I would be struggling with very little MP to use and dwindling potion supplies which meant many frustrating defeats.Īnother aspect of Astria Ascending is the outstanding implementation of the dungeon maps that I’ve not seen before. There are lots of battles to be fought as you progress your way through the dungeons so don’t be afraid to head back to town to restock on potions.

When you’re in a dungeon, your HP will regenerate after each fight, but your MP does not. This was very useful when you start heading into the multi-level dungeons in the game. One advantage to fleeing is you can utilise the teleporters to go back to town, stock up on potions, shop for better weapons/armour, then go back to the fight and try again. It can also be advantageous to flee if you know the battle is lost, but this has a chance to fail. You don’t have to worry about not having saved the game for 30-minutes or more and can get straight back into the fight knowing the enemy’s strategies. If your group is wiped in battle, you have the option to retry the battle straight away which is fantastic. Curse is a real pain because it means your party members have a chance to attack your team. Astria Ascending is an upgraded, expanded, and tonally different release of Kobojos 2015 mobile title, Zodiac: Orcanon Odyssey, developed by. Often the bosses would do huge damage or cast curse or other such negative effects. It does not store any personal data.The bosses I’ve encountered so far have two phases and they can be super frustrating, especially as I would usually encounter them when I was very low on MP across most characters. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other.



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